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Since the start of my carreer I have been very interested in finance and the stock market.
I knew that someday, I wanted to work within the finance industry, and by joining TIN Fonder I finally got to realize that dream.
My main task at TIN is contributing to our internal analytics platform, TIN Analytics, which is a custom in-house analytics solution to keep track of our current and potential investments.
Since most of TIN's investment portfolio is within digital companies, we're able to track certain key metrics from our investments automatically from the web and visualize them in a way that is easy to understand, compare and follow up on.
The fund managers can then use the data to make decisions, compare between competitors, discover interesting statistics and keep up-to-date easily when discussing relevant data with the companies we invest in.
After spending four years at Qlik, I felt the urge of starting something new,
or joining a project at a much earlier scale. With Vizlib, I got that opportunity.
Vizlib was actively hiring in Southern Sweden and I was one of the first to join the team. I got to scout and set up a brand new office for Vizlib, including planning and ordering IT equipment, furniture, kitchenware as well as setting up network & physical security.
While doing office administration as a part of my job, I was also in the founding team of Astrato.io, a startup within Vizlib. Astrato.io is a fully featured SaaS analytics platform focused on cloud-based data sources like Snowflake.
My primary work with Astrato.io was authentication, microservice messaging, and improving the development tools, but I also did architectural designs and helped push the project to a more long-term sustainable vision for development.
During 2016, I felt I wanted to try something new, and got a fantastic opportunity at Qlik.
A new open-source project, picasso.js, had just been founded at Qlik and needed help.
I joined in a small group of three, creating the first version of picasso.js and developing it full-time for almost two years. It was later open-sourced under MIT license, along with many other vital tools Qlik uses for its' products.
After that, I switched to the team Client Platform and have been a part of many different things within the company, including representing Qlik and Qlik's open-source initatives at multiple conferences and fairs.
My last role at Qlik was as a Senior Software Engineer with the role of Cloud Native Champion, and I was responsible for the largest front-end component of Qlik Sense® in Qlik's SaaS environments and cloud offerings.
In 2013, I finished high school and later that year I came in contact with the company RestaurangOnline.
I was the first hired developer, and one of the first hires in the company.
I worked closely together with the CTO, creating and maintaining a custom-built e-commerce white label platform for 200+ of Swedens finest restaurants, enabling customers to safely and easily book tables and order great food online.
During my time, the company grew from three connected white-label restaurant websites to 200+, and I wrote the front-end code for the majority of them. We also created HUNGRIG.se from scratch, connecting all of the restaurants from the RestaurangOnline white label system to a single page.
After I left the company it continued to grow and in 2017 HUNGRIG.se was rewarded the esteemed DI Gasell award as one of Sweden's fastest growing companies. They accumulated over 1200 restaurants before being bought and merged with foodora in late 2019.
I started programming when I was 13 years old, and released my first software, ModBuilder for Battlefield 2, shortly after my 14th birthday in 2008.
It's purpose was to help newcomers into the world of modding the EA/DICE produced game Battlefield 2. ModBuilder for Battlefield 2 was a simple editor for modifying the game files and creating your own modification.
Battlefield 2 Profile Automatic Cleaner, or better known as BF2PAC, was created and released in 2009. It was a tool to speed up the time that it took Battlefield 2 to start before you could join an existing game, by cleaning up metadata automatically when Battlefield 2 was closed.
ModBuilder and BF2PAC were both created from scratch using REALbasic (now known as Xojo), and had over 10,000 unique users worldwide at their peaks.
During these years I worked on a lot of small projects, not limited to programming but also video editing and modding games. Between 2010 and 2012, my main programming language was PHP and together with friends I created a Content Management System from scratch, although it was never released.